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Oct 28 2021ĭigitalization is spreading deeply and widelyĪccording todata from CAICT, the scale of China's digital economy in 2020 hit 39.2 trillionyuan, accounting for 38.6% of GDP, an increase of 2.4% year-on-year. iResearchbelieves that with the improvement of the quality of Chinese animation andcomics, Chinese animation will not only get more advertising and subscriptionrevenue for broadcasting but also drive many derivative industries such ascontent adaptation and physical derivatives in the downstream of the industrychain. As to animation, in 2020 China’s animation broadcasting market scalehit 20.5 billion yuan.
Exceeded 400 fx assets series#
iResearch believes that,on the basis of paid comic reading, since animation, movies and TV series adapted from comic works areincreasingly accepted by users, the value of native comic IP will continuouslyrelease. The comic market achieves further development and theanimation broadcasting market is developing steadily.Īs to comics,as the Chinese domestic comic creators are increasing and maturing, China’scomics market scale reached 3.4 billion yuan in 2020 and is expected tomaintain a growth rate above 15% in the next 3 years. Market Size of China's Comic andAnimation Industry
Exceeded 400 fx assets driver#
As the post-00s are growing up andaccessing the Internet, they will become the inner driver of pan-ACG users.iResearch predicts that the number of pan-ACG users will exceed 500 million by2023. However, thanks to the springingup of high-quality animation and comic works, especially the domestic ones, andthe publishing of excellent ACG mobile games such as Arknights and Genshin Impact, thedemographic dividends of pan-ACG users still exist and the number of pan-ACGusers was over 400 million in 2020. The Internettraffic dividends no longer exist after 2018. The number of pan-ACG users was over 400 million in2020 and is expected to exceed 500 million in 3 years.
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The peripheral industry is expected to develop rapidly in the next 3years and its share in the overall ACG industry will keep growing, driving thescale of the ACG industry to exceed 100 billion yuan. Online ACG platforms have become the main access to ACG content.Judging from the general development trend, instead of being driven by thecontent industry, the ACG market is now driven by both content and peripheralproducts. As to the content industry,animation, comics and games have all made some achievements, indicating thatChina's ACG content production gradually improves and is increasingly acceptedby the market. Generallyspeaking, China's ACG industry is maturing. The peripheralproducts are driving growth.